Armstrong explores how machine learning might be leveraged through interface design to support decision making, lower barriers to access, and grant agency to users.
Recent collaborations: SAS, Redhat, IBM, Sealed Air, WebAssign, Advance Auto Parts The North Carolina Museum of Natural Sciences, The Laboratory for Analytic Sciences
Edited 1, 10, 100 Years: Form, Typography, and Interaction at Parsons, a forthcoming book on the history of the Parsons School of Design’s Communication Design program.
Launched readings.design, a free online library of design texts.
His work and writing has been featured in Eye Magazine, Architectural Digest, Curbed, The Architect’s Newspaper, and Design Observer.
Design pedagogy and curriculum, especially within online learning environments
Interdisciplinary collaboration
Multidimensional (2D, 3D, 4D) interface strategies for visualizing multivariate data, including the visual translation of scientific research for non-specialists
Principal investigator (PI), in collaboration with The Laboratory for Analytic Sciences (LAS), investigating automation in search and content triaging funded by the National Security Agency.
Principal investigator (PI), in partnership with TestedHQ, exploring novel UI search components and data management features in a digital application.
Reenvision of a mobile onboarding process with a typographical system in collaboration with TestedHQ.
Co-Principal Investigator on Virtual Reality to Improve Students’ Understanding of the Extremes of Scale in STEM, funded by the National Science Foundation, with PI Karen Chen and Co-PI Cesar Delgado. This project is developing and testing an educational virtual environment — Scale Worlds — that allows students to grow up to the size of the unobservable universe or shrink down to the Planck length, as they learn about scale and improve their numeracy.
Theory development, visual analysis, empirical investigation, and production of complex visual displays for STEM education.
Theory development and empirical investigation of visual metaphor in advertising.
Classification and evaluation of visual representations in multimedia.
“A Taxonomy of Cognitive Image Functions for Science Curriculum Materials: Identifying and Creating ‘Performative’ Visual Displays,” International Journal of Science Education (2021), with co-authors Delgado, Tang, Bordas, and Norville.
“Anticipating Gaze-Based HCI Applications with the Tech Receptivity Interval: Eye Tracking as Input,” Visible Language (2020), with co-authors Tober, Littlejohn, and Hill.
“Aspects of Visual Metaphor: An Operational Typology of Visual Rhetoric for Research in Advertising,” International Journal of Advertising (2019).