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Graphic Design

The best graphic design is informative, engaging, and accessible, empowering the people who interact with it.

The work of graphic design facilitates people’s interaction with information through digital and physical interfaces. Graphic designers envision the brands, interfaces, artifacts, typography, and messages they create as parts of larger systems, effectively representing and communicating networks of services, experiences, and products. They employ user experience design methods (UX) to ensure that software, websites, print media, and environments improve individuals’ lives. The best graphic design is informative, engaging, and accessible, empowering the people who interact with it.

Questions?

TsaiLu Liu


Tsai Lu Liu
Department Head of Graphic Design and Industrial Design
Email: tsailu_liu@ncsu.edu

Graphic designers:

  • Communicate information and messages through typography, images, symbols, physical materials, and digital platforms
  • Visualize, prototype, and produce artifacts and interactions such as books, magazines, identity systems, product packaging, signage, websites, applications, and data visualizations
  • Employ human-centered research methods to understand and inform design decisions
  • Develop strategies and systems for making services more accessible to users
  • Collaborate with other experts, such as ethnographers, software engineers, psychologists, and computer programmers

The Graphic Design faculty teach these skills as they encourage and help students develop and expand their creative abilities.

What MGD students are thinking: "How can we take missed opportunities and turn them into something new? I’ll figure it out over summer." Riley Walman (MGD '23) Read more on https://academics.design.ncsu.edu/yesand/ ...

White board appreciation time.
What goes on in a thesis student's mind? @_weekend_worrier 's thoughts are all over the studio.
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"Within online platforms, participants experience their community in many different ways and will engage in a variety of activities."

And So volume two: Certainly Uncertain. This issue explored the ways uncertainty in design creates opportunities to engage in the exploration of invisible problems.

MGD Bree McMahon investigated building tools to facilitate action for online communities. Read her full piece at https://buff.ly/3rpzPX4
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See Student Work

See more examples of student work here: Department of Graphic Design Student Work