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Art2Wear Dimensions promo image

Dimensions: April 24th

What is A2W?

Art2WearTM (A2W) is an educational event where students gain experience by coordinating and producing an annual wearable art production. Young designers are challenged to imagine, create, and inspire by expressing their point of view through wearable art. This highly anticipated show fuses the talents of several departments in the College of Design and beyond, exposing student designers to the broader field of wearable art, digital media production, and fashion. A2W attracts attendees from all over the Triangle by encouraging participation through engaging the student body, the Raleigh community, and the broader design industry.


Our mission is to inspire and empower students to explore the art of wearable creations by providing a platform for them to express their creativity and push the boundaries of traditional art forms. Through collaboration, innovation, and education, we aim to create a community that values and celebrates the intersection of art, fashion, and the digital world. We strive to foster a supportive and inclusive environment that encourages personal growth and expression, and to showcase the power of wearable art as a medium for storytelling.

Lastly, meet Rachel (@rach.lynn) our student director! Rachel is a senior in Media Arts, Design and Technology with a minor in Film Studies. Rachel was a designer last year and is very excited to present the show. Come out to Stewart Theater in Talley at 7:00 TONIGHT to see all the hard work everyone has put into the show!!! Tickets still for sale up until show time. ...

Finally, meet our last collection designer, Abby (@studiosstuey)!
Abby’s Collection SUBMERGED will take you to a dimension where we exist underwater, a future where the distinction between human and animal is unknown. This collection of wearable art engulfs the model in a 3-Dimensional mutation that is the future of our species after climate change. Each piece is unique in its texture and movement, large and bright organisms that exist submerged in the depths of our dark and mysterious oceans. The stage should feel as if in motion, the models caught in a spiral of water, moving between the light and shadows. The music is ominous, without words, building in intensity as each piece comes into view. Come see Abby’s collection TOMORROW! Tickets in bio! Thanks to @ryanckhanfilms for filming, editing, and composing.

Repost: Meet Summer @summer.needham ! Summer’s collection Interstellar dives into the dimensions of space, drawing inspiration from the vast expanse of the universe and the unseen and unfathomable mysteries of the cosmos. It is a celestial voyage—a journey through the stars, encapsulating what an interstellar trip would look and feel like. The atmosphere of her ensemble immerses you into the depths of space, transporting you into a realm where the intangible becomes tangible. Thanks to @ryanckhanfilms for filming, editing, and composing ...

One more day until the show! Don’t forget to get your tickets in our bio! Doors open at 6:30 PM for the 7:00 show in Stewart Theater! ...


Our vision is to inspire a new generation of artists and designers to use wearable art as a canvas to create unique, imaginative, and thought-provoking pieces that challenge conventional ideas of fashion and art. We hope to encourage the blend of physical and digital construction to push the imaginations of the next generation of designers.

Wearable Art & Technology

Wearable art is a product or sculptural piece that interacts with the body and serves as either a cultural artifact, an artistic expression, a reflector of society, outward illustration of a person’s identity, starter of revolutions, economic building block, basic human need, or body covering. Technology serves to enhance and elevate the story of these wearable pieces through digital storytelling, immersion, or to push the boundaries of what “wearable” means.

Give to the Art2Wear Fund Initiative

Any donation helps to keep the show growing and supports the students who participate.