{"id":34180,"date":"2025-04-14T08:00:00","date_gmt":"2025-04-14T12:00:00","guid":{"rendered":"https:\/\/design.ncsu.edu\/mad-tech\/2025\/04\/14\/thinking-with-the-box-maestros-theatre-delivers-a-new-experience-for-arcade-gameplay\/"},"modified":"2025-04-14T08:00:00","modified_gmt":"2025-04-14T12:00:00","slug":"thinking-with-the-box-maestros-theatre-delivers-a-new-experience-for-arcade-gameplay","status":"publish","type":"post","link":"https:\/\/design.ncsu.edu\/mad-tech\/2025\/04\/14\/thinking-with-the-box-maestros-theatre-delivers-a-new-experience-for-arcade-gameplay\/","title":{"rendered":"Thinking with the box: Maestro\u2019s Theatre delivers a new experience for arcade gameplay"},"content":{"rendered":"\n\n\n\n\n
A marionette character controlled by ragdoll gameplay. A rotating game screen embracing the look and feel of vintage theater. Limited computer graphics and limited time. All of these came together via a student team with limitless creativity and a desire to problem-solve to create Maestro\u2019s Theatre, an arcade game developed by MADTech students and displayed at Super Magfest. <\/p>\n\n\n\n
Justin Johnson is an assistant professor in the Media Arts, Design and Technology (MADTech) department at the College of Design. He also recently completed his doctorate in the college, focused on designing games with nature aesthetics for improved mood and reduced stress.<\/p>\n\n\n\n
Last year, he tasked his sophomore studio with thinking about the box – as well as what\u2019s inside it. \u201cWe have such a strong making component in this college – I wanted to harness it,\u201d he says. He came up with the idea of making an arcade game where students could create both physical and digital designs for gameplay, using the project as an opportunity to learn their strengths and forge ahead with specific career paths. <\/p>\n\n\n\n
Half the class moved forward with traditional arcade-style games. But the other half \u2013 composed of students Lydia Spears, Hope Eisenstein, Vyomini Singh, Maleah Seaman and Chris Glover \u2013 wanted a more immersive, playable experience where the game and its housing were tied together.<\/p>\n\n\n\n
Hope pitched several ideas to the team, but the idea of puppeteering catalyzed the team\u2019s creativity. \u201cYou\u2019re trying to save Maestro\u2019s dying theatre with your marionette\u2019s performance by catching spotlights, and the audience will cheer for you,\u201d she says.<\/p>\n\n\n\n
Working within the constraints of the project ended up being a challenge. Using small, cheap computers meant the team was limited in the gameplay they could produce. And with the team\u2019s vision of having a stage that rotated, they had to \u201cfail and fail quickly\u201d to get to a final product that worked as they intended. <\/p>\n\n\n\n Each of the students brought their own skill set to the game, which helped them work collectively to build the final product. Hope, initially interested in art direction, switched to coding and game design. Lydia stepped into the role of art direction and project manager, skills she\u2019s using this year as one of the leaders of Art2Wear. Vyomini influenced the exterior design of the arcade, while Chris, with some assistance from his dad, directed the physical build. <\/p>\n\n\n\n \u201cI\u2019ve grown a lot as someone who\u2019s interested in art direction through this project,\u201d Lydia says. Creating the deadlines and schedules her team needed, while trusting that they would meet the deadlines and get things done, helped all the designers get a taste of what it might be like to work in the industry. \u201cIt was a great learning experience for me,\u201d Lydia adds. <\/p>\n\n\n\n Design challenges presented themselves to Chris as he navigated creating a rotating structure that could also be transported. He chose to use simple, interlocking joinery in the design, a small detail which ended up greatly impacting the game\u2019s portability later on. Limited choices for monitors and being able to achieve a solid build in a short timeframe added constraints, but the group agreed that a quality, artistic finished product was important. <\/p>\n\n\n\nDebuting to a Wider Audience<\/strong><\/h2>\n\n\n\n