{"id":24858,"date":"2023-12-13T08:57:26","date_gmt":"2023-12-13T13:57:26","guid":{"rendered":"https:\/\/design.ncsu.edu\/graphic-design\/?p=24858"},"modified":"2023-12-13T08:57:30","modified_gmt":"2023-12-13T13:57:30","slug":"marbles-museum-wayfinding","status":"publish","type":"post","link":"https:\/\/design.ncsu.edu\/graphic-design\/2023\/12\/13\/marbles-museum-wayfinding\/","title":{"rendered":"Design students enhance the wayfinding system for the Marbles Kids Museum"},"content":{"rendered":"\n\n\n\n\n
Located in the heart of downtown Raleigh, Marbles Kids Museum serves a diverse population of families, school groups, and community organizations with dozens of themed exhibits, summer camps, IMAX documentaries, and feature movies and special events year-round. This project focused on developing an engaging campus map system that is both engaging for visitors and practical for employees to build and manage the display.<\/p>\n\n\n\n
First-year graphic and experience design students worked with the Marbles Kids Museum design team to ideate a wayfinding system emphasizing the map design that often required changes due to the constant iteration of exhibition space. The challenge was to learn the fundamentals of design principles while addressing the needs of the visitors and museum employees regarding the map. The project called to investigate the following question. How can a tactile interactive map design enhance visitors’ experience of engaging with the wayfinding system in the museum while providing a convenient method for employees to build and update the navigational contents easily? Answering the question required students to learn more about visitors and employees involved in the project. Conducting the basic primary and secondary research about people helped the students implement a clear design strategy and deliver a conceptual solution with a context in mind.<\/p>\n\n\n\n
On the first day of the project, students visited the museum to learn about the exhibitions before conducting on-site design research to discover visitor\u2019s behavior. As shown in Table 1, each group conducted interviews, observations, and market research to understand the museum visitors before beginning the ideation phase. <\/p>\n\n\n\n