Architecture

+

Architecture

Art + Design

+

Art + Design

Design Studies

+

Design Studies

Graphic Design

+

Graphic Design

Industrial Design

+

Industrial Design

Landscape Architecture

+

Landscape Architecture

I am interested in... Architecture + Art + Design + Design Studies + Graphic Design + Industrial Design + Landscape Architecture +
Be a strong, positive force in the creation of healthy and sustainable buildings and communities. Be a creative practitioner or image-maker who brings form to emotions and ideas through the exploration of medium, composition, and storytelling. Investigate the formative role of design in shaping human values and experiences by critically evaluating design through research, writing, and exhibition. Give shape to messages and information in the form of designed artifacts and facilitate people’s interaction with messages and information in the form of physical and digital interfaces. Study human physical and cognitive interaction with artifacts and services in order to discover user experience insights and then create innovative solutions to design problems. Create innovative and resilient landscape solutions focused on human and ecosystem health, social equity, and quality of life.
I am interested in... + Designing buildings
+ Making things
+ Digital technology
+ Drawing
+ Building models
+ Geometry
+ Working with materials
+ Drawing
+ Illustration
+ Fibers and Soft Materials Construction
+ Digital Image Making
+ Pattern Generation
+ Photography
+ Moving Image
+ Visual storytelling
+ Book Illustration
+ Graphic novels and Comics
+ Fantasy Culture
+ Character Design and development
+ Storyboarding
+ Animation
+ Virtual, Augmented, and Mixed Reality
+ Interactive Media Art
+ Computational Media and Creative Coding
+ DIY and Physical Computing
+ Game design
+ Interaction design
+ Installation Design
+ Design for Learning
+ Computer game programming
+ Interactive and Emerging Imaging Technologies
+ Digital and Material Fabrication
+ Making things
+ Design research
+ Usability research
+ Writing about design
+ Examining design artifacts and material culture
+ Analyzing the impact of design on human behavior, culture, and the environment
+ Understanding the theories that drive design
+ Using design thinking to innovate in fields outside of design
+ Branding
+ Data visualization
+ Design research
+ Exhibition design
+ Identity design
+ Information design
+ Interface and interaction design
+ Online and mobile design
+ Publication design
+ Service design
+ Typography
+ User experience design (UX)
+ Virtual and augmented reality (VR and AR)
+ Industrial Design
+ Product Design
+ Human Centered Design
+ Furniture Design
+ Toy Design
+ Transportation Design
+ Soft Goods Design (apparel, shoes, bags, etc.)
+ Exhibit Design
+ Entertainment Design
+ User Experience Design
+ Medical Product Design
+ Service Design
+ Environmental effects on health and well-being
+ Community engagement
+ Social and environmental equity
+ Land planning
+ Public gardens and arboreta
+ Parks and recreation
+ Greenways and trails
+ Land reclamation and rehabilitation
+ Outdoor learning environments for children
+ Therapeutic gardens
+ Urban design
+ Campus design
+ Sustainability and green infrastructure
+ Water conservation and treatment
+ Residential design
+ Horticulture
What skills will I learn? + Architectural design
+ Digital and analog drawing and model making
+ History and theory
+ Architectural and building technology: structures, construction systems, and environmental control systems
+ Site planning
+ Project leadership
Art + Design Students learn how to creatively:
+ Make creative artifacts
+ Deliver oral and visual stories
+ Visualize problems and their solutions
+ Confront the blank space
+ Ideate multiple ideas for a solution
+ Tinker and experiment
+ Collaborate
+ Empathize
+ Invent future creative processes
+ Invent future career paths
+ Engage critical and lateral thinking
+ Break the rules
+ Package and market themselves
Art + Design students learn how to technically:
+ Apply design processes and methods
+ Visually communicate
+ Refine new skills
+ Work within guide lines and design constraints
+ Meet deadlines
+ Learn how to challenge the limits of creative tools and processes
+ Pivot, shift, and focus
+ Budget time and resources
+ Learn to use and experiment with different tools, media, and mediums
+ Learn to optimize creative techniques for desired outcomes
+ Integrate traditional and emerging processes and technologies
+ Design complex visual and time-based systems
Art + Design students learn how to critically:
+ Communicate verbally, visually, and in writing
+ Integrate research into the creative process
+ Evaluate and assess a problem from multiple perspectives
+ Constructively critique their work and the work of their peers
+ Build new connections across a diversity of ideas
+ Engage in self-reflection
+ Ask questions
+ Iterate on an idea to discover viable solutions
+ Research methods
+ Writing
+ Presenting complex ideas
+ Visualizing research
+ Usability research
+ Brand strategy and design
+ Communication through form and experience
+ Design thinking
+ Human-centered research methods
+ Ideation methods
+ Interaction design methods
+ Planning and organizing of a service
+ Problem-solving and problem-finding
+ Translation of data into form
+ Visualization strategies
Being creative, on demand, for others, for long periods of time. Skills include:
+ Ideation sketching
+ Form giving
+ Empathetic user study
+ Market research
+ Product material selection
+ Production methods
+ Computer-aided design (modeling, rendering, animation, testing)
+ Human factors in design
+ User-centered research methods
+ Rapid prototyping (including 3D printing)
A holistic understanding of the design, engineering, and materials needed to create resilient landscapes from conceptual design to construction documents
A proficiency in design and engineering technology and programs including:
+ AutoCAD/Civil 3D
+ Rhino 3D
+ ArcMap/QGIS
+ Sketchup
+ Adobe Creative Suite
+ Oculus Rift
+ Drones, 360 degree panoramic photography
The ability to sketch and render drawings to quickly and effectively communicate design ideas
A comprehensive understanding of plant and construction materials
Model building
What kind of degree will I get? Bachelor of Environmental Design (BEDA - 4-Year Degree, preparation for entry into professional degree program such as a B.Arch or M.Arch)
Bachelor of Architecture (B.Arch - 5th Year degree, professional degree)
Bachelor of Art + Design Bachelor of Arts in Design Studies Bachelor of Graphic Design Bachelor of Industrial Design Undergraduate minor
Explore our graduate programs
How long will it take to complete my degree? Bachelor of Environmental Design (BEDA): typically takes eight semesters to complete.
Bachelor of Architecture (BArch.): typically takes two semesters after completing a BEDA or equivalent four-year degree.
4 years 4 years 4 years / Second bachelor degree may be accomplished in 3 years 4 years N/A
Alternative Degree Options + City Planning
+ Materials Science
+ Historical Preservation
+ Landscape Architect
+ Construction & Business Management
Art + Design Minor Concentrations in Business Administration or Non-Profit Management
Design Studies Minor
N/A N/A + Architecture
+ Civil engineering
+ Design studies
+ Parks, recreation, and tourism
+ Geospatial analytics
+ Environmental sciences
+ Sustainable materials and technology
Study Abroad required? Yes Yes Yes Yes
Approved study abroad options and locations are many. In recent years, graphic design students have studied in such places as: Czech Republic (Prague), Greece, Ghana, England (London), East Asia (Hong Kong)
Yes N/A
Examples of Career Opportunities and Outcomes + Architect
+ Construction
+ Property Development
+ Other design professions
+ City Planning
+ Property & Building Management
Entertainment
+ Broadcast Manager
+ Game Modeler
+ Animator
+ 3D Artist
+ Concept Artist
+ Costume Designer
+ Set Designer
+ Film Production Designer
+ Lead Digital Artist
+ Technical Designer
Entrepreneur
+ Start-Up CEO
+ Design Firm Principal
+ Product Innovator
+ Design Consultant
Advertising and Media
+ Art Director
+ Media Strategist
+ UI/UX Designer
+ Motion Graphics Designer
+ Web and Social Media Creative Lead
+ App Designer
Education and Non-Profit
+ K-12 Educator
+ University Professor
+ Exhibition Designer

+ Arts Organization Leader
+ Foundation Officer
+ Community Development Organizer
+ Public Art Muralist
+ Exhibition Fabricator

Our alums practice as artists, creative leads, emerging technology developers, and educators at local and national places such as:
+ Microsoft
+ SAS
+ North Face
+ DASH
+ Under Armour
+ Fidelity
+ IBM
+ BELK
+ McKinney
+ Alabama Chanin
+ Virginia Commonwealth University
+ NC State Distance Education and Learning Technology Applications (DELTA)
+ The Julliard School of Music
+ Dreamworks
+ NIKE
+ Epic Games
+ IntelliMedia
+ North Carolina Museum of Science
+ North Carolina Museum of Art
+ Disney Park
+ Intrepid Studios
+ NASA
+ LENOVO
+ Smithsonian Museum
+ Facebook
+ Arts Education + Development
+ Museum Education and Programs
+ User Experience Researcher
+ Information Architect
+ Design Researcher/Strategist
+ Historic Preservation
+ Critical Writing and analysis for publishing
+ Development Officer
Our alums practice as graphic designers, creative directors and UX designers at organizations such as:
+ Adobem, UT
+ Airbnb, CA
+ Amazon, WA
+ Apple, CA
+ Atlantic BT, NC
+ Black Entertainment Television (BET), DC
+ Burton Snowboards, VT
+ Chronicle Books, CA
+ Citrix, NC
+ HBO, NY
+ IBM / Lenovo, NC
+ IBM Design, TX
+ IDEO (CA, MA)
+ Inkling, CA
+ Microsoft, WA
+ Museums of Modern Art, NY
+ NBC Universal, NY
+ Nielson Norman Group, MA
+ Nike, OR
+ Pinterest, CA
+ Proctor and Gamble, OH
+ RedHat, NC
+ SAS Institute, NC
+ The Department of the 4th Dimension, CA
+ 2x4, NY
+ R/GA, NY
+ Second Story, OR
+ NC Museum of Art, NC
+ New Kind, NC
+ New Museum, NY
+ M Creative, NC
+ Republic Wireless, NC
+ Shapiro/Walker, NC
+ Ticketmaster Mobile Studio, NC
+ Viget, NC
+ Walker Art Center, MN
+ Whitney Museum, NY
+ Wieden+Kennedy, NY
+ WGBH Public Television, MA
+ Yahoo, CA
+ Industrial Designer
+ Product Designer
+ Human Centered Designer
+ Furniture Designer
+ Toy Designer
+ Transportation Designer
+ Apparel Designer
+ Shoe Designer
+ Exhibit Designer
+ Entertainment Designer
+ User Experience Designer
Landscape architecture or other design firms such as:
+ Design Workshop
+ Sasaki
+ Surface 678
Municipal, state and federal agencies such as:
+ Parks and recreation departments
+ The National Park Service
+ Universities
Public and private gardens, arboreta, zoos and museums such as:
+ Longwood Gardens
Museum of Life and Science
Faculty/Student Ratio 1:12 1:11 1:15 1:14 1:11 N/A
Internships The School of Architecture participates in the Integrated Path to Licensure (IPAL) program. Students who choose to participate in IPAL complete internships with leading architecture firms and are allowed to take the licensing exams while still in school. Recent examples include:
+ Marbles Children’s Museum
+ North Carolina Museum of Natural Science
+ North Carolina Museum of History
+ NC State Gregg Museum
+ SAS
+ Algonquin Press
+ IntelliMedia
+ Under Armour
+ Reebok
+ NC State Distance Education & Learning Technology Applications (DELTA)
+ Redhat
+ IBM
+ SAS Usability Research
+ Vera Wang/Marchesa
+ Cotton Inc.
+ North Carolina State University Chancellor’s Office
+ Raleigh Denim
+ Holly Aiken
+ William Ivey Long
+ Raleigh Sister Cities
Recent examples include:
+ Interactive Information Designer, SAS
+ Book Cover Illustrator / Design, Algonquin Press
+ Interactive Designer, IntelliMedia
Recommended. Past students have interned at companies like IBM, SAS, Redhat, Coca-Cola, Walker Art Center, MOMA, IDEO + IBM
+ Volvo
+ Coca Cola
+ Dell
+ Michael Kors
+ JLG
+ Bosch
+ Husqvarna
+ Ryobi
+ Lenovo
+ Eastman Chemical
+ Hewlett Packard
+ Dolby Labs
+ Disney
+ Marriott
+ Electrolux
+ Adidas
+ Britax
+ Newell Brands
+ Insight Product Development
N/A
Sponsored Studios + Skidmore Owings and Merrill (SOM)
+ College of Agriculture and Life Sciences Foundation
+ Precast Concrete Institute
+ Jacobs
+ Fentress Architects
Collaborations and Special Events
Art + Design faculty invite guest speakers to their studios to expose students to creative professional practices and pathways. In addition to sponsored studios with companies such as SAS, the department has a long history of hosting special student exhibition events. Art2Wear has included corporate and entertainment media collaborators and sponsors from Project Runway, to VF Corporation, and Cotton Incorporated. As well, our faculty and students have a long track record in collaborations on innovative, experimental, creative projects with colleges across NC State including: Computer Science, Education, Sciences, Engineering, Business Management, and Humanities and Social Sciences.
Design Studies is not a studio-based major but often has community partners involved in classes, including:
+ Community Food Lab
+ City of Raleigh
+ Urban Design Center
+ City of Raleigh Museum
+ North Carolina Museum of Art
+ Gregg Museum of Art + Design
Offered in some Advanced Studios. Past clients include Coca Cola, Extension and Engagement (NCSU), Hunt Library (NCSU), IBM, SAS, Sealed Air, Southeastern Center for Contemporary Art (SECCA), Under Armour, WebAssign. + IBM
+ Coca Cola
+ Ryobi
+ Lenovo
+ Eastman Chemical
+ Under Armour
+ Hanes Brands
+ Victoria+Albert
+ Lowe’s
+ Bosch
+ JLG
+ BD Medical
+ UNC Hospital
+ Sealed Air
+ Bioventus
+ Parata
+ Victoria + Albert
N/A