{"id":8155,"date":"2017-04-24T09:00:50","date_gmt":"2017-04-24T13:00:50","guid":{"rendered":"https:\/\/design.ncsu.edu\/?p=8155"},"modified":"2017-04-24T09:00:50","modified_gmt":"2017-04-24T13:00:50","slug":"priceless-design","status":"publish","type":"post","link":"https:\/\/design.ncsu.edu\/architecture\/2017\/04\/24\/priceless-design\/","title":{"rendered":"Priceless Design"},"content":{"rendered":"

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Good design requires the informative process of design thinking, which can include research, testing, theory, observation, user experience, and a myriad of other approaches that allow the designer to develop a solution that is better than what is currently available. At the College of Design, design thinking is at the core of the curriculum for all of our disciplines. Sometimes this means taking a step back before you can move forward. Understanding more than the why, how, and who, and thinking more broadly about the need, the application, the user, and the materials used in an effort to think outside of the box and discover alternative solutions. Ideation is part of the process and is iterative.<\/p>\n

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The College has a wealth of resources for students to expand their ability to design, build, make, and collaborate throughout the design process. One of these resources is the Materials Lab<\/a>, a place that provides space, equipment, and trained personnel to assist design students in their projects. Design ideas that originate in the studio can be implemented in three dimensions in the Materials Lab. Full-scale working prototypes and scaled models can be made to present design proposals.<\/p>\n

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For current senior in industrial design<\/a> Andrew Keel, design thinking is more than just a design process; it\u2019s the way he approaches a lot of things. \u201cIt\u2019s about understanding how other [users] utilize the product and then make it better,\u201d he states. Keel, an outdoor enthusiast, often devises his own projects with tools or gadgets that interest him and he would likely use. Recently he decided to redesign an axe and further applied the constraints of using a mainstream label, Gerber Gear<\/a> , incorporating their brand standards into his design process. In other words, he devised his solution as if Gerber Gear was his client for his product.<\/p>\n

Highlights to Keel\u2019s Process:<\/p>\n